# 3D 게임 프로그래밍을 위한 수학

3D 게임 프로그래밍에 필요한 벡터, 삼각함수에 대한 내용 입니다.\
이전에 게임코디 연재강좌에 올렸던 글이며 한곳에 정리해 놓기 위해 여기에 올립니다.

{% content-ref url="/pages/-LohjJLcMLirs9SFp6dr" %}
[3D 기초 수학 - 1. 분수](/game-programming/client/easy-mathematics/3d/untitled.md)
{% endcontent-ref %}

{% content-ref url="/pages/-LohjZ86V4EWHrCPzR52" %}
[3D 기초 수학 - 2. 벡터(덧셈)](/game-programming/client/easy-mathematics/3d/3d-2..md)
{% endcontent-ref %}

{% content-ref url="/pages/-Lohji374MRBgF3AT9In" %}
[3D 기초 수학 - 3. 벡터의 밸셈, 벡터와 스칼라의 곱셈](/game-programming/client/easy-mathematics/3d/3d-3..md)
{% endcontent-ref %}

{% content-ref url="/pages/-LohjlPaCFNW2nihT\_IZ" %}
[3D 기초 수학 - 4. 벡터의 내적](/game-programming/client/easy-mathematics/3d/3d-4..md)
{% endcontent-ref %}

{% content-ref url="/pages/-LohjoqiU9M\_mWsj0xgv" %}
[3D 기초 수학 - 5. 벡터의 외적](/game-programming/client/easy-mathematics/3d/3d-5..md)
{% endcontent-ref %}

{% content-ref url="/pages/-Lohjs4ytiZdEvxn\_Sdl" %}
[3D 기초 수학 - 6. 삼각함수(sin, cos, tan)](/game-programming/client/easy-mathematics/3d/3d-6.-sin-cos-tan.md)
{% endcontent-ref %}

{% content-ref url="/pages/-LohjukiCvn5MxLypeOs" %}
[3D 기초 수학 - 7. 삼각함수(원, 라디안, 파이)](/game-programming/client/easy-mathematics/3d/3d-7..md)
{% endcontent-ref %}


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